Prototyping of the Dead

It’s been a while.. Since the last time, I have begun to develop playable prototype using Unreal Engine. In the C64 side, the reworked bitmap scroller, along with Sprite multiplexer has existed for over a year already. Sami Louko has also contributed some SID sound effects as well as pretty nice 1-channel music, which hasContinue reading “Prototyping of the Dead”

Design a site like this with WordPress.com
Get started